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PDL::Transform--3pm

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Transform(3pm)        User Contributed Perl Documentation       Transform(3pm)



NAME
       PDL::Transform - Coordinate transforms, image warping, and N-D func-
       tions

SYNOPSIS
       use PDL::Transform;

        my $t = new PDL::Transform::<type>(<opt>)

        $out = $t->apply($in)  # Apply transform to some N-vectors (Transform method)
        $out = $in->apply($t)  # Apply transform to some N-vectors (PDL method)

        $im1 = $t->map($im);   # Transform image coordinates (Transform method)
        $im1 = $im->map($t);   # Transform image coordinates (PDL method)

        $t2 = $t->compose($t1);  # compose two transforms
        $t2 = $t x $t1;          # compose two transforms (by analogy to matrix mult.)

        $t3 = $t2->inverse();    # invert a transform
        $t3 = !$t2;              # invert a transform (by analogy to logical "not")

DESCRIPTION
       PDL::Transform is a convenient way to represent coordinate transforma-
       tions and resample images.  It embodies functions mapping R^N -> R^M,
       both with and without inverses.  Provision exists for parametrizing
       functions, and for composing them.  You can use this part of the Trans-
       form object to keep track of arbitrary functions mapping R^N -> R^M
       with or without inverses.

       The simplest way to use a Transform object is to transform vector data
       between coordinate systems.  The apply method accepts a PDL whose 0th
       dimension is coordinate index (all other dimensions are threaded over)
       and transforms the vectors into the new coordinate system.

       Transform also includes image resampling, via the map method.  You
       define a coordinate transform using a Transform object, then use it to
       remap an image PDL.  The output is a remapped, resampled image.

       You can define and compose several transformations, then apply them all
       at once to an image.  The image is interpolated only once, when all the
       composed transformations are applied.

       In keeping with standard practice, but somewhat counterintuitively, the
       map engine uses the inverse transform to map coordinates FROM the des-
       tination dataspace (or image plane) TO the source dataspace; hence
       PDL::Transform keeps track of both the forward and inverse transform.

       For terseness and convenience, most of the constructors are exported
       into the current package with the name "t_\<transform\">, so the fol-
       lowing (for example) are synonyms:

         $t = new PDL::Transform::Radial();  # Long way

         $t = t_radial();                    # Short way

       Several math operators are overloaded, so that you can compose and
       invert functions with expression syntax instead of method syntax (see
       below).

EXAMPLE
       Coordinate transformations and mappings are a little counterintuitive
       at first.  Here are some examples of transforms in action:

          use PDL::Transform;
          $a = rfits('m51.fits');   # Substitute path if necessary!
          $ts = t_linear(Scale=>3); # Scaling transform

          $w = pgwin(xs);
          $w->imag($a);

          ## Grow m51 by a factor of 3; origin is at lower left.
          $b = $ts->map($a,{pix=>1});    # pix option uses direct pixel coord system
          $w->imag($b);

          ## Shrink m51 by a factor of 3; origin still at lower left.
          $c = $ts->unmap($a, {pix=>1});
          $w->imag($c);

          ## Grow m51 by a factor of 3; origin is at scientific origin.
          $d = $ts->map($a,$a->hdr);    # FITS hdr template prevents autoscaling
          $w->imag($d);

          ## Shrink m51 by a factor of 3; origin is still at sci. origin.
          $e = $ts->unmap($a,$a->hdr);
          $w->imag($e);

          ## A no-op: shrink m51 by a factor of 3, then autoscale back to size
          $f = $ts->map($a);            # No template causes autoscaling of output

OPERATOR OVERLOADS
       '!'
          The bang is a unary inversion operator.  It binds exactly as tightly
          as the normal bang operator.

       'x'
          By analogy to matrix multiplication, 'x' is the compose operator, so
          these two expressions are equivalent:

            $f->inverse()->compose($g)->compose($f) # long way
            !$f x $g x $f                           # short way

          Both of those expressions are equivalent to the mathematical expres-
          sion f^-1 o g o f, or f^-1(g(f(x))).

       '**'
          By analogy to numeric powers, you can apply an operator a positive
          integer number of times with the ** operator:

            $f->compose($f)->compose($f)  # long way
            $f**3                         # short way

INTERNALS
       Transforms are perl hashes.  Here's a list of the meaning of each key:

       func
          Ref to a subroutine that evaluates the transformed coordinates.
          It's called with the input coordinate, and the "params" hash.  This
          springboarding is done via explicit ref rather than by subclassing,
          for convenience both in coding new transforms (just add the appro-
          priate sub to the module) and in adding custom transforms at
          run-time. Note that, if possible, new "func"s should support inplace
          operation to save memory when the data are flagged inplace.  But
          "func" should always return its result even when flagged to compute
          in-place.

          "func" should treat the 0th dimension of its input as a dimensional
          index (running 0..N-1 for R^N operation) and thread over all other
          input dimensions.

       inv
          Ref to an inverse method that reverses the transformation.  It must
          accept the same "params" hash that the forward method accepts.  This
          key can be left undefined in cases where there is no inverse.

       idim, odim
          Number of useful dimensions for indexing on the input and output
          sides (ie the order of the 0th dimension of the coordinates to be
          fed in or that come out).  If this is set to 0, then as many are
          allocated as needed.

       name
          A shorthand name for the transformation (convenient for debugging).
          You should plan on using UNIVERAL::isa to identify classes of trans-
          formation, e.g. all linear transformations should be subclasses of
          PDL::Transform::Linear.  That makes it easier to add smarts to,
          e.g., the compose() method.

       itype
          An array containing the name of the quantity that is expected from
          the input piddle for the transform, for each dimension.  This field
          is advisory, and can be left blank if there's no obvious quantity
          associated with the transform.  This is analogous to the CTYPEn
          field used in FITS headers.

       oname
          Same as itype, but reporting what quantity is delivered for each
          dimension.

       iunit
          The units expected on input, if a specific unit (e.g. degrees) is
          expected.  This field is advisory, and can be left blank if there's
          no obvious unit associated with the transform.

       ounit
          Same as iunit, but reporting what quantity is delivered for each
          dimension.

       params
          Hash ref containing relevant parameters or anything else the func
          needs to work right.

       is_inverse
          Bit indicating whether the transform has been inverted.  That is
          useful for some stringifications (see the PDL::Transform::Linear
          stringifier), and may be useful for other things.

       Transforms should be inplace-aware where possible, to prevent excessive
       memory usage.

       If you define a new type of transform, consider generating a new
       stringify method for it.  Just define the sub "stringify" in the sub-
       class package.  It should call SUPER::stringify to generate the first
       line (though the PDL::Transform::Composition bends this rule by tweak-
       ing the top-level line), then output (indented) additional lines as
       necessary to fully describe the transformation.

NOTES
       Transforms have a mechanism for labeling the units and type of each
       coordinate, but it is just advisory.  A routine to identify and, if
       necessary, modify units by scaling would be a good idea.  Currently, it
       just assumes that the coordinates are correct for (e.g.)  FITS scien-
       tific-to-pixel transformations.

       Composition works OK but should probably be done in a more
       sophisticated way so that, for example, linear transformations are com-
       bined at the matrix level instead of just strung together
       pixel-to-pixel.

FUNCTIONS
       There are both operators and constructors.  The constructors are all
       exported, all begin with "t_", and all return objects that are sub-
       classes of PDL::Transform.

       The apply, invert, map, and unmap methods are also exported to the
       "PDL" package: they are both Transform methods and PDL methods.

FUNCTIONS
       apply

         Signature: (data(); PDL::Transform t)

         $out = $data->apply($t);
         $out = $t->apply($data);

       Apply a transformation to some input coordinates.

       In the example, $t is a PDL::Transform and $data is a PDL to be inter-
       preted as a collection of N-vectors (with index in the 0th dimension).
       The output is a similar but transformed PDL.

       For convenience, this is both a PDL method and a Transform method.

       invert

         Signature: (data(); PDL::Transform t)

         $out = $t->invert($data);
         $out = $data->invert($t);

       Apply an inverse transformation to some input coordinates.

       In the example, $t is a PDL::Transform and $data is a piddle to be
       interpreted as a collection of N-vectors (with index in the 0th dimen-
       sion).  The output is a similar piddle.

       For convenience this is both a PDL method and a PDL::Transform method.

       map

         Signature: (k0(); SV *in; SV *out; SV *map; SV *boundary; SV *method;
                           SV *big; SV *blur; SV *sv_min; SV *flux)

       PDL::match

         $b = $a->match($c);

       Resample a scientific image to the same coordinate system as another.

       The example above is syntactic sugar for

        $b = $a->map(t_identity, $c, ...);

       it resamples the input PDL with the identity transformation in scien-
       tific coordinates, and matches the pixel coordinate system to $c's FITS
       header.

       map

         $b = $a->map($xform,[<template>],[\%opt]); # Distort $a with tranform $xform
         $b = $a->map(t_identity,[$pdl],[\%opt]); # rescale $a to match $pdl's dims.

       Resample an image or N-D dataset using a coordinate transform.

       The data are resampled so that the new pixel indices are proportional
       to the transformed coordinates rather than the original ones.

       The operation uses the inverse transform: each output pixel location is
       inverse-transformed back to a location in the original dataset, and the
       value is interpolated or sampled appropriately and copied into the out-
       put domain.  A variety of sampling options are available, trading off
       speed and mathematical correctness.

       For convenience, this is both a PDL method and a PDL::Transform method.

       "map" is FITS-aware: if there is a FITS header in the input data, then
       the coordinate transform acts on the scientific coordinate system
       rather than the pixel coordinate system.

       By default, the output coordinates are separated from pixel coordinates
       by a single layer of indirection.  You can specify the mapping between
       output transform (scientific) coordinates to pixel coordinates using
       the "orange" and "irange" options (see below), or by supplying a FITS
       header in the template.

       If you don't specify an output transform, then the output is
       autoscaled: "map" transforms a few vectors in the forward direction to
       generate a mapping that will put most of the data on the image plane,
       for most transformations.  The calculated mapping gets stuck in the
       output's FITS header.

       Autoscaling is especially useful for rescaling images -- if you specify
       the identity transform and allow autoscaling, you duplicate the func-
       tionality of rescale2d, but with more options for interpolation.

       You can operate in pixel space, and avoid autoscaling of the output, by
       setting the "nofits" option (see below).

       The output has the same data type as the input.  This is a feature, but
       it can lead to strange-looking banding behaviors if you use interpola-
       tion on an integer input variable.

       The "template" can be one of:

       * a PDL
          The PDL and its header are copied to the output array, which is then
          populated with data.  If the PDL has a FITS header, then the FITS
          transform is automatically applied so that $t applies to the output
          scientific coordinates and not to the output pixel coordinates.  In
          this case the NAXIS fields of the FITS header are ignored.

       * a FITS header stored as a hash ref
          The FITS NAXIS fields are used to define the output array, and the
          FITS transformation is applied to the coordinates so that $t applies
          to the output scientific coordinates.

       * a list ref
          This is a list of dimensions for the output array.  The code esti-
          mates appropriate pixel scaling factors to fill the available space.
          The scaling factors are placed in the output FITS header.

       * nothing
          In this case, the input image size is used as a template, and scal-
          ing is done as with the list ref case (above).

       OPTIONS:

       The following options are interpreted:

       b, bound, boundary, Boundary (default = 'truncate')
          This is the boundary condition to be applied to the input image; it
          is passed verbatim to range or interpND in the sampling or interpo-
          lating stage.  Other values are 'forbid','extend', and 'periodic'.
          You can abbreviate this to a single letter.  The default 'truncate'
          causes the entire notional space outside the original image to be
          filled with 0.

       p, pix, Pixel, nf, nofits, NoFITS (default = 0)
          If you set this to a true value, then FITS headers and interpreta-
          tion are ignored; the transformation is treated as being in raw
          pixel coordinates.

       j, J, just, justify, Justify (default = 0)
          If you set this to 1, then output pixels are autoscaled to have unit
          aspect ratio in the output coordinates.  If you set it to a non-1
          value, then it is the aspect ratio between the first dimension and
          all subsequent dimensions -- or, for a 2-D transformation, the sci-
          entific pixel aspect ratio.  Values less than 1 shrink the scale in
          the first dimension compared to the other dimensions; values greater
          than 1 enlarge it compared to the other dimensions.  (This is the
          same sense as in the PGPLOTinterface.)

       ir, irange, input_range, Input_Range
          This is a way to modify the autoscaling.  It specifies the range of
          input scientific (not necessarily pixel) coordinates that you want
          to be mapped to the output image.  It can be either a nested array
          ref or a piddle.  The 0th dim (outside coordinate in the array ref)
          is dimension index in the data; the 1st dim should have order 2.
          For example, passing in either [[-1,2],[3,4]] or pdl([[-1,2],[3,4]])
          limites the map to the quadrilateral in input space defined by the
          four points (-1,3), (-1,4), (2,4), and (2,3).

          As with plain autoscaling, the quadrilateral gets sparsely sampled
          by the autoranger, so pathological transformations can give you
          strange results.

          This parameter is overridden by "orange", below.

       or, orange, output_range, Output_Range
          This sets the window of output space that is to be sampled onto the
          output array.  It works exactly like "irange", except that it speci-
          fies a quadrilateral in output space.  Since the output pixel array
          is itself a quadrilateral, you get pretty much exactly what you
          asked for.

          This parameter overrides "irange", if both are specified.

       m, method, Method
          This option controls the interpolation method to be used.  Interpo-
          lation greatly affects both speed and quality of output.  For most
          cases the option is directly passed to interpND for interpolation.
          Possible options, in order from fastest to slowest, are:

          * s, sample (default for ints)
             Pixel values in the output plane are sampled from the closest
             data value in the input plane.  This is very fast but not very
             accurate for either magnification or decimation (shrinking).  It
             is the default for templates of integer type.

          * l, linear (default for floats)
             Pixel values are linearly interpolated from the closest data
             value in the input plane.  This is reasonably fast but only accu-
             rate for magnification.  Decimation (shrinking) of the image
             causes aliasing and loss of photometry as features fall between
             the samples.  It is the default for floating-point templates.

          * c, cubic
             Pixel values are interpolated using an N-cubic scheme from a
             4-pixel N-cube around each coordinate value.  As with linear
             interpolation, this is only accurate for magnification.

          * f, fft
             Pixel values are interpolated using the term coefficients of the
             Fourier transform of the original data.  This is the most appro-
             priate technique for some kinds of data, but can yield undesired
             "ringing" for expansion of normal images.  Best suited to study-
             ing images with repetitive or wavelike features.

          * h, hanning
             Pixel values are filtered through a spatially-variable filter
             tuned to the computed Jacobian of the transformation, with han-
             ning-window (cosine) pixel rolloff in each dimension.  This pre-
             vents aliasing in the case where the image is distorted or
             shrunk, but allows small amounts of aliasing at pixel edges wher-
             ever the image is enlarged.

          * g, gaussian, j, jacobian
             Pixel values are filtered through a spatially-variable filter
             tuned to the computed Jacobian of the transformation, with radial
             Gaussian rolloff.  This is the most accurate resampling method,
             in the sense of introducing the fewest artifacts into a properly
             sampled data set.

       blur, Blur (default = 1.0)
          This value scales the input-space footprint of each output pixel in
          the gaussian and hanning methods. It's retained for historical rea-
          sons.  Larger values yield blurrier images; values significantly
          smaller than unity cause aliasing.

       sv, SV (default = 1.0)
          This value lets you set the lower limit of the transformation's sin-
          gular values in the hanning and gaussian methods, limiting the mini-
          mum radius of influence associated with each output pixel.  Large
          numbers yield smoother interpolation in magnified parts of the image
          but don't affect reduced parts of the image.

       big, Big (default = 0.2)
          This is the largest allowable input spot size which may be mapped to
          a single output pixel by the hanning and gaussian methods, in units
          of the largest non-thread input dimension.  (i.e. the default won't
          let you reduce the original image to less than 5 pixels across).
          This places a limit on how long the processing can take for patho-
          logical transformations.  Smaller numbers keep the code from hanging
          for a long time; larger numbers provide for photometric accuracy in
          more pathological cases.  Numbers larer than 1.0 are silly, because
          they allow the entire input array to be compressed into a region
          smaller than a single pixel.

          Wherever an output pixel would require averaging over an area that
          is too big in input space, it instead gets NaN or the equivalent
          (bad values are not yet supported).

       p, phot, photometry, Photometry
          This lets you set the style of photometric conversion to be used in
          the hanning or gaussian methods.  You may choose:

          * 0, s, surf, surface, Surface (default)
             (this is the default): surface brightness is preserved over the
             transformation, so features maintain their original intensity.
             This is what the sampling and interpolation methods do.

          * 1, f, flux, Flux
             Total flux is preserved over the transformation, so that the
             brightness integral over image regions is preserved.  Parts of
             the image that are shrunk wind up brighter; parts that are
             enlarged end up fainter.

       VARIABLE FILTERING:

       The 'hanning' and 'gaussian' methods of interpolation give photometri-
       cally accurate resampling of the input data for arbitrary transforma-
       tions.  At each pixel, the code generates a linear approximation to the
       input transformation, and uses that linearization to estimate the
       "footprint" of the output pixel in the input space.  The output value
       is a weighted average of the appropriate input spaces.

       A caveat about these methods is that they assume the transformation is
       continuous.  Transformations that contain discontinuities will give
       incorrect results near the discontinuity.  In particular, the 180th
       meridian isn't handled well in lat/lon mapping transformations (see
       PDL::Transform::Cartography) -- pixels along the 180th meridian get the
       average value of everything along the parallel occupied by the pixel.
       This flaw is inherent in the assumptions that underly creating a Jaco-
       bian matrix.  Maybe someone will write code to work around it.  Maybe
       that someone is you.

       PDL::Transform::unmap

        Signature: (data(); PDL::Transform a; template(); \%opt)

         $out_image = $in_image->unmap($t,[<options>],[<template>]);
         $out_image = $t->unmap($in_image,[<options>],[<template>]);

       Map an image or N-D dataset using the inverse as a coordinate trans-
       form.

       This convenience function just inverts $t and calls map on the inverse;
       everything works the same otherwise.  For convenience, it is both a PDL
       method and a PDL::Transform method.

       t_inverse

         $t2 = t_inverse($t);
         $t2 = $t->inverse;
         $t2 = $t ** -1;
         $t2 = !$t;

       Return the inverse of a PDL::Transform.  This just reverses the
       func/inv, idim/odim, itype/otype, and iunit/ounit pairs.  Note that
       sometimes you end up with a transform that cannot be applied or mapped,
       because either the mathematical inverse doesn't exist or the inverse
       func isn't implemented.

       You can invert a transform by raising it to a negative power, or by
       negating it with '!'.

       The inverse transform remains connected to the main transform because
       they both point to the original parameters hash.  That turns out to be
       useful.

       t_compose

         $f2 = t_compose($f, $g,[...]);
         $f2 = $f->compose($g[,$h,$i,...]);
         $f2 = $f x $g x ...;

       Function composition: f(g(x)), f(g(h(x))), ...

       You can also compose transforms using the overloaded matrix-multiplica-
       tion (nee repeat) operator 'x'.

       This is accomplished by inserting a splicing code ref into the "func"
       and "inv" slots.  It combines multiple compositions into a single list
       of transforms to be executed in order, fram last to first (in keeping
       with standard mathematical notation).  If one of the functions is
       itself a composition, it is interpolated into the list rather than left
       separate.  Ultimately, linear transformations may also be combined
       within the list.

       No checking is done that the itype/otype and iunit/ounit fields are
       compatible -- that may happen later, or you can implement it yourself
       if you like.

       t_wrap

         $g1fg = $f->wrap($g);
         $g1fg = t_wrap($f,$g);

       Shift a transform into a different space by 'wrapping' it with a sec-
       ond.

       This is just a convenience function for two compose calls.
       "$a-"wrap($b)> is the same as "(!$b) x $a x $b": the resulting trans-
       form first hits the data with $b, then with $a, then with the inverse
       of $b.

       For example, to shift the origin of rotation, do this:

         $im = rfits('m51.fits');
         $tf = t_fits($im);
         $tr = t_linear({rot=>30});
         $im1 = $tr->map($tr);               # Rotate around pixel origin
         $im2 = $tr->map($tr->wrap($tf));    # Rotate round FITS scientific origin

       t_identity

         my $xform = t_identity
         my $xform = new PDL::Transform;

       Generic constructor generates the identity transform.

       This constructor really is trivial -- it is mainly used by the other
       transform constructors.  It takes no parameters and returns the iden-
       tity transform.

       t_lookup

         $f = t_lookup($lookup, {<options>});

       Transform by lookup into an explicit table.

       You specify an N+1-D PDL that is interpreted as an N-D lookup table of
       column vectors (vector index comes last).  The last dimension has order
       equal to the output dimensionality of the transform.

       For added flexibility in data space, You can specify pre-lookup linear
       scaling and offset of the data.  Of course you can specify the interpo-
       lation method to be used.  The linear scaling stuff is a little primi-
       tive; if you want more, try composing the linear transform with this
       one.

       The prescribed values in the lookup table are treated as pixel-cen-
       tered: that is, if your input array has N elements per row then valid
       data exist between the locations (-0.5) and (N-0.5) in lookup pixel
       space, because the pixels (which are numbered from 0 to N-1) are cen-
       tered on their locations.

       Lookup is done using interpND, so the boundary conditions and threading
       behaviour follow from that.

       The indexed-over dimensions come first in the table, followed by a sin-
       gle dimension containing the column vector to be output for each set of
       other dimensions -- ie to output 2-vectors from 2 input parameters,
       each of which can range from 0 to 49, you want an index that has dimen-
       sion list (50,50,2).  For the identity lookup table you could use
       "cat(xvals(50,50),yvals(50,50))".

       If you want to output a single value per input vector, you still need
       that last index threading dimension -- if necessary, use "dummy(-1,1)".

       The lookup index scaling is: out = lookup[ (scale * data) + offset ].

       The inverse transform is calculated.

       Options are listed below; there are several synonyms for each.

       s, scale, Scale
          (default 1.0) Specifies the linear amount of scaling to be done
          before lookup.  You can feed in a scalar or an N-vector; other val-
          ues may cause trouble.  If you want to save space in your table,
          then specify smaller scale numbers.

       o, offset, Offset
          (default 0.0) Specifies the linear amount of offset before lookup.
          This is only a scalar, because it is intended to let you switch to
          corner-centered coordinates if you want to (just feed in o=-0.25).

       b, bound, boundary, Boundary
          Boundary condition to be fed to interpND

       m, method, Method
          Interpolation method to be fed to interpND

       EXAMPLE

       To scale logarithmically the Y axis of m51, try:

         $a = rfits('m51.fits');
         $lookup = xvals(256,256) -> cat( 10**(yvals(256,256)/100) * 256/10**2.55 );
         $t = t_lookup($lookup);
         $b = $t->map($a);

       To do the same thing but with a smaller lookup table, try:

         $lookup = 16 * xvals(17,17)->cat(10**(yvals(17,17)/(100/16)) * 16/10**2.55);
         $t = t_lookup($lookup,{scale=>1/16.0});
         $b = $t->map($a);

       (Notice that, although the lookup table coordinates are is divided by
       16, it is a 17x17 -- so linear interpolation works right to the edge of
       the original domain.)

       NOTES

       Inverses are not yet implemented -- the best way to do it might be by
       judicious use of map() on the forward transformation.

       the type/unit fields are ignored.

       t_linear

       $f = t_linear({options});

       Linear (affine) transformations with optional offset

       t_linear implements simple matrix multiplication with offset, also
       known as the affine transformations.

       You specify the linear transformation with pre-offset, a mixing matrix,
       and a post-offset.  That overspecifies the transformation, so you can
       choose your favorite method to specify the transform you want.  The
       inverse transform is automagically generated, provided that it actually
       exists (the transform matrix is invertible).  Otherwise, the inverse
       transform just croaks.

       Extra dimensions in the input vector are ignored, so if you pass a 3xN
       vector into a 3-D linear transformation, the final dimension is passed
       through unchanged.

       The options you can usefully pass in are:

       s, scale, Scale
          A scaling scalar (heh), vector, or matrix.  If you specify a vector
          it is treated as a diagonal matrix (for convenience).  It gets left-
          multiplied with the transformation matrix you specify (or the iden-
          tity), so that if you specify both a scale and a matrix the scaling
          is done after the rotation or skewing or whatever.

       r, rot, rota, rotation, Rotation
          A rotation angle in degrees -- useful for 2-D and 3-D data only.  If
          you pass in a scalar, it specifies a rotation from the 0th axis
          toward the 1st axis.  If you pass in a 3-vector as either a PDL or
          an array ref (as in "rot=>[3,4,5]"), then it is treated as a set of
          Euler angles in three dimensions, and a rotation matrix is generated
          that does the following, in order:

          * Rotate by rot->(2) degrees from 0th to 1st axis
          * Rotate by rot->(1) degrees from the 2nd to the 0th axis
          * Rotate by rot->(0) degrees from the 1st to the 2nd axis

          The rotation matrix is left-multiplied with the transformation
          matrix you specify, so that if you specify both rotation and a gen-
          eral matrix the rotation happens after the more general operation --
          though that is deprecated.

          Of course, you can duplicate this functionality -- and get more gen-
          eral -- by generating your own rotation matrix and feeding it in
          with the "matrix" option.

       m, matrix, Matrix
          The transformation matrix.  It does not even have to be square, if
          you want to change the dimensionality of your input.  If it is
          invertible (note: must be square for that), then you automagically
          get an inverse transform too.

       pre, preoffset, offset, Offset
          The vector to be added to the data before they get multiplied by the
          matrix (equivalent of CRVAL in FITS, if you are converting from sci-
          entific to pixel units).

       post, postoffset, shift, Shift
          The vector to be added to the data after it gets multiplied by the
          matrix (equivalent of CRPIX-1 in FITS, if youre converting from
          scientific to pixel units).

       d, dim, dims, Dims
          Most of the time it is obvious how many dimensions you want to deal
          with: if you supply a matrix, it defines the transformation; if you
          input offset vectors in the "pre" and "post" options, those define
          the number of dimensions.  But if you only supply scalars, there is
          no way to tell and the default number of dimensions is 2.  This pro-
          vides a way to do, e.g., 3-D scaling: just set "{s="<scale-factor>,
          dims=>3}> and you are on your way.

       NOTES

       the type/unit fields are currently ignored by t_linear.

       t_scale

         $f = t_scale(<scale>)

       Convenience interface to t_linear.

       t_scale produces a tranform that scales around the origin by a fixed
       amount.  It acts exactly the same as "t_linear(Scale="\<scale\>)>.

       t_offset

         $f = t_offset(<shift>)

       Convenience interface to t_linear.

       t_offset produces a transform that shifts the origin to a new location.
       It acts exactly the same as "t_linear(Pre="\<shift\>)>.

       t_rot

         $f = t_rot(<rotation-in-degrees>)

       Convenience interface to t_linear.

       t_rot produces a rotation transform in 2-D (scalar), 3-D (3-vector), or
       N-D (matrix).  It acts exactly the same as "t_linear(Rot="\<shift\>)>.

       t_fits

         $f = t_fits($fits,[option]);

       FITS pixel-to-scientific transformation with inverse

       You feed in a hash ref or a PDL with one of those as a header, and you
       get back a transform that converts 0-originated, pixel-centered coordi-
       nates into scientific coordinates via the transformation in the FITS
       header.  For most FITS headers, the transform is reversible, so apply-
       ing the inverse goes the other way.  This is just a convenience sub-
       class of PDL::Transform::Linear, but with unit/type support using the
       FITS header you supply.

       For now, this transform is rather limited -- it really ought to accept
       units differences and stuff like that, but they are just ignored for
       now.  Probably that would require putting units into the whole trans-
       form framework.

       This transform implements the linear transform part of the WCS FITS
       standard outlined in Greisen & Calabata 2002 (A&A in press; find it at
       "http://arxiv.org/abs/astro-ph/0207407").

       As a special case, you can pass in the boolean option "ignore_rgb"
       (default 0), and if you pass in a 3-D FITS header in which the last
       dimension has exactly 3 elements, it will be ignored in the output
       transformation.  That turns out to be handy for handling rgb images.

       t_code

         $f = t_code(<func>,[<inv>],[options]);

       Transform implementing arbitrary perl code.

       This is a way of getting quick-and-dirty new transforms.  You pass in
       anonymous (or otherwise) code refs pointing to subroutines that imple-
       ment the forward and, optionally, inverse transforms.  The subroutines
       should accept a data PDL followed by a parameter hash ref, and return
       the transformed data PDL.  The parameter hash ref can be set via the
       options, if you want to.

       Options that are accepted are:

       p,params
          The parameter hash that will be passed back to your code (defaults
          to the empty hash).

       n,name
          The name of the transform (defaults to "code").

       i, idim (default 2)
          The number of input dimensions (additional ones should be passed
          through unchanged)

       o, odim (default 2)
          The number of output dimensions

       itype
          The type of the input dimensions, in an array ref (optional and
          advisiory)

       otype
          The type of the output dimension, in an array ref (optional and
          advisory)

       iunit
          The units that are expected for the input dimensions (optional and
          advisory)

       ounit
          The units that are returned in the output (optional and advisory).

       The code variables are executable perl code, either as a code ref or as
       a string that will be eval'ed to produce code refs.  If you pass in a
       string, it gets eval'ed at call time to get a code ref.  If it compiles
       OK but does not return a code ref, then it gets re-evaluated with "sub
       { ... }" wrapped around it, to get a code ref.

       Note that code callbacks like this can be used to do really weird
       things and generate equally weird results -- caveat scriptor!

       t_cylindrical


       t_radial

         $f = t_radial(<options>);

       Convert Cartesian to radial/cylindrical coordinates.  (2-D/3-D; with
       inverse)

       Converts 2-D Cartesian to radial (theta,r) coordinates.  You can choose
       direct or conformal conversion.  Direct conversion preserves radial
       distance from the origin; conformal conversion preserves local angles,
       so that each small-enough part of the image only appears to be scaled
       and rotated, not stretched.  Conformal conversion puts the radius on a
       logarithmic scale, so that scaling of the original image plane is
       equivalent to a simple offset of the transformed image plane.

       If you use three or more dimensions, the higher dimensions are ignored,
       yielding a conversion from Cartesian to cylindrical coordinates, which
       is why there are two aliases for the same transform.  If you use higher
       dimensionality than 2, you must manually specify the origin or you will
       get dimension mismatch errors when you apply the transform.

       Theta runs clockwise instead of the more usual counterclockwise; that
       is to preserve the mirror sense of small structures.

       OPTIONS:

       d, direct, Direct
          Generate (theta,r) coordinates out (this is the default); incompati-
          ble with Conformal.  Theta is in radians, and the radial coordinate
          is in the units of distance in the input plane.

       r0, c, conformal, Conformal
          If defined, this floating-point value causes t_radial to generate
          (theta, ln(r/r0)) coordinates out.  Theta is in radians, and the
          radial coordinate varies by 1 for each e-folding of the r0-scaled
          distance from the input origin.  The logarithmic scaling is useful
          for viewing both large and small things at the same time, and for
          keeping shapes of small things preserved in the image.

       o, origin, Origin [default (0,0,0)]
          This is the origin of the expansion.  Pass in a PDL or an array ref.

       u, unit, Unit [default 'radians']
          This is the angular unit to be used for the azimuth.

       EXAMPLES

       These examples do transformations back into the same size image as they
       started from; by suitable use of the "transform" option to unmap you
       can send them to any size array you like.

       Examine radial structure in M51: Here, we scale the output to stretch
       2*pi radians out to the full image width in the horizontal direction,
       and to stretch 1 radius out to a diameter in the vertical direction.

         $a = rfits('m51.fits');
         $ts = t_linear(s => [250/2.0/3.14159, 2]); # Scale to fill orig. image
         $tu = t_radial(o => [130,130]);            # Expand around galactic core
         $b = $a->map($ts x $tu);

       Examine radial structure in M51 (conformal): Here, we scale the output
       to stretch 2*pi radians out to the full image width in the horizontal
       direction, and scale the vertical direction by the exact same amount to
       preserve conformality of the operation.  Notice that each piece of the
       image looks "natural" -- only scaled and not stretched.

         $a = rfits('m51.fits')
         $ts = t_linear(s=> 250/2.0/3.14159);  # Note scalar (heh) scale.
         $tu = t_radial(o=> [130,130], r0=>5); # 5 pix. radius -> bottom of image
         $b = $ts->compose($tu)->unmap($a);

       t_quadratic

         $t = t_quadratic(<options>);

       Quadratic scaling -- cylindrical pincushion (n-d; with inverse)

       Quadratic scaling emulates pincushion in a cylindrical optical system:
       separate quadratic scaling is applied to each axis.  You can apply sep-
       arate distortion along any of the principal axes.  If you want differ-
       ent axes, use wrap and t_linear to rotate them to the correct angle.
       The scaling options may be scalars or vectors; if they are scalars then
       the expansion is isotropic.

       The formula for the expansion is:

           f(a) = ( <a> + <strength> * a^2/<L_0> ) / (abs(<strength>) + 1)

       where <strength> is a scaling coefficient and <L_0> is a fundamental
       length scale.   Negative values of <strength> result in a pincushion
       contraction.

       OPTIONS

       o,origin,Origin
          The origin of the pincushion. (default is the, er, origin).

       l,l0,length,Length,r0
          The fundamental scale of the transformation -- the radius that
          remains unchanged.  (default=1)

       s,str,strength,Strength
          The relative strength of the pincushion. (default = 0.1)

       d, dim, dims, Dims
          The number of dimensions to quadratically scale (default is the
          dimensionality of your input vectors)

       t_spherical

           $t = t_spherical(<options>);

       Convert Cartesian to spherical coordinates.  (3-D; with inverse)

       Convert 3-D Cartesian to spherical (theta, phi, r) coordinates.  Theta
       is longitude, centered on 0, and phi is latitude, also centered on 0.
       Unless you specify Euler angles, the pole points in the +Z direction
       and the prime meridian is in the +X direction.  The default is for
       theta and phi to be in radians; you can select degrees if you want
       them.

       Just as the t_radial 2-D transform acts like a 3-D cylindrical trans-
       form by ignoring third and higher dimensions, Spherical acts like a
       hypercylindrical transform in four (or higher) dimensions.  Also as
       with t_radial, you must manually specify the origin if you want to use
       more dimensions than 3.

       To deal with latitude & longitude on the surface of a sphere (rather
       than full 3-D coordinates), see t_unitsphere.

       OPTIONS:

       o, origin, Origin [default (0,0,0)]
          This is the Cartesian origin of the spherical expansion.  Pass in a
          PDL or an array ref.

       e, euler, Euler [default (0,0,0)]
          This is a 3-vector containing Euler angles to change the angle of
          the pole and ordinate.  The first two numbers are the (theta, phi)
          angles of the pole in a (+Z,+X) spherical expansion, and the last is
          the angle that the new prime meridian makes with the meridian of a
          simply tilted sphere.  This is implemented by composing the output
          transform with a PDL::Transform::Linear object.

       u, unit, Unit (default radians)
          This option sets the angular unit to be used.  Acceptable values are
          "degrees","radians", or reasonable substrings thereof (e.g. "deg",
          and "rad", but "d" and "r" are deprecated).  Once genuine unit pro-
          cessing comes online (a la Math::Units) any angular unit should be
          OK.

       t_projective

           $t = t_projective(<options>);

       Projective transformation

       Projective transforms are simple quadratic, quasi-linear transforma-
       tions.  They are the simplest transformation that can continuously warp
       an image plane so that four arbitrarily chosen points exactly map to
       four other arbitrarily chosen points.  They have the property that
       straight lines remain straight after transformation.

       You can specify your projective transformation directly in homogeneous
       coordinates, or (in 2 dimensions only) as a set of four unique points
       that are mapped one to the other by the transformation.

       Projective transforms are quasi-linear because they are most easily
       described as a linear transformation in homogeneous coordinates (e.g.
       (x',y',w) where w is a normalization factor: x = x'/w, etc.).  In those
       coordinates, an N-D projective transformation is represented as simple
       multiplication of an N+1-vector by an N+1 x N+1 matrix, whose lower-
       right corner value is 1.

       If the bottom row of the matrix consists of all zeroes, then the trans-
       formation reduces to a linear affine transformation (as in t_linear).

       If the bottom row of the matrix contains nonzero elements, then the
       transformed x,y,z,etc. coordinates are related to the original coordi-
       nates by a quadratic polynomial, because the normalization factor 'w'
       allows a second factor of x,y, and/or z to enter the equations.

       OPTIONS:

       m, mat, matrix, Matrix
          If specified, this is the homogeneous-coordinate matrix to use.  It
          must be N+1 x N+1, for an N-dimensional transformation.

       p, point, points, Points
          If specified, this is the set of four points that should be mapped
          one to the other.  The homogeneous-coordinate matrix is calculated
          from them.  You should feed in a 2x2x4 PDL, where the 0 dimension
          runs over coordinate, the 1 dimension runs between input and output,
          and the 2 dimension runs over point.  For example, specifying

            p=> pdl([ [[0,1],[0,1]], [[5,9],[5,8]], [[9,4],[9,3]], [[0,0],[0,0]] ])

          maps the origin and the point (0,1) to themselves, the point (5,9)
          to (5,8), and the point (9,4) to (9,3).

          This is similar to the behavior of fitwarp2d with a quadratic poly-
          nomial.

AUTHOR
       Copyright 2002, 2003 Craig DeForest.  There is no warranty.  You are
       allowed to redistribute this software under certain conditions.  For
       details, see the file COPYING in the PDL distribution.  If this file is
       separated from the PDL distribution, the copyright notice should be
       included in the file.



perl v5.8.8                       2007-01-14                    Transform(3pm)
 

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