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PDL::Impatient

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IMPATIENT(1p)         User Contributed Perl Documentation        IMPATIENT(1p)



NAME
       PDL::Impatient - PDL for the impatient (quick overview)

SYNOPSIS
       A brief summary of the main PDL features and how to use them.

DESCRIPTION
       Introduction

       Perl is an extremely good and versatile scripting language, well suited
       to beginners and allows rapid prototyping. However until recently it
       did not support data structures which allowed it to do fast number
       crunching.

       However with the development of Perl v5, Perl acquired 'Objects'. To
       put it simply users can define their own special data types, and write
       custom routines to manipulate them either in low level languages (C and
       Fortran) or in Perl itself.

       This has been fully exploited by the PerlDL developers. The 'PDL' mod-
       ule is a complete Object-Oriented extension to Perl (although you don't
       have to know what an object is to use it) which allows large N-dimen-
       sional data sets, such as large images, spectra, time series, etc to be
       stored  efficiently and manipulated en masse.  For example  with the
       PDL module we can write the perl code "$a=$b+$c", where $b and $c are
       large datasets (e.g. 2048x2048 images), and get the result in only a
       fraction of a second.

       PDL variables (or 'piddles' as they have come to be known) support a
       wide range of fundamental data types - arrays can be bytes, short inte-
       gers (signed or unsigned), long integers, floats or double precision
       floats. And because of the Object-Oriented nature of PDL new customised
       datatypes can be derived from them.

       As well as the PDL modules, that can be used by normal perl programs,
       PerlDL comes with a command line perl shell, called 'perldl', which
       supports command line editing. In combination with the various PDL
       graphics modules this allows data to be easily played with and visu-
       alised.

       Help

       PDL contains extensive documentation, available both within the perldl
       shell and from the command line, using the "pdldoc" program.  For fur-
       ther information try either of:

        perldl> help help
        $ pdldoc

       HTML copies of the documentation should also be available.  To find
       their location, try the following:

        perldl> foreach ( map{"$_/PDL/HtmlDocs"}@INC ) { p "$_\n" if -d $_ }

       Perl Datatypes and how PDL extends them

       The fundamental perl data structures are scalar variables, e.g. $x,
       which can hold numbers or strings, lists or arrays of scalars, e.g. @x,
       and associative arrays/hashes of scalars, e.g. %x.

       perl v5 introduces to perl data structures and objects. A simple scalar
       variable $x now be a user-defined data type or full blown object (it
       actually holds a reference (a smart "pointer") to this but that is not
       relevant for ordinary use of perlDL)

       The fundamental idea behind perlDL is to allow $x to hold a whole 1D
       spectrum, or a 2D image, a 3D data cube, and so on up to large N-dimen-
       sional data sets. These can be manipulated all at once, e.g.  "$a = $b
       + 2" does a vector operation on each value in the spectrum/image/etc.

       You may well ask: "Why not just store a spectrum as a simple perl @x
       style list with each pixel being a list item?"  The two key answers to
       this are memory and speed.  Because we know our spectrum consists of
       pure numbers we can compactly store them in a single block of memory
       corresponding to a C style numeric array. This takes up a LOT less mem-
       ory than the equivalent perl list. It is then easy to pass this block
       of memory to a fast addition routine, or to any other C function which
       deals with arrays.  As a result perlDL is very fast --- for example one
       can mulitiply a 2048*2048 image in exactly the same time as it would
       take in C or FORTRAN (0.1 sec on my SPARC). A further advantage of this
       is that for simple operations (e.g. "$x += 2") one can manipulate the
       whole array without caring about its dimensionality.

       I find when using perlDL it is most useful to think of standard perl @x
       variables as "lists" of generic "things" and PDL variables like $x as
       "arrays" which can be contained in lists or hashes. Quite often in my
       perlDL scripts I have @x contain a list of spectra, or a list of images
       (or even a mix!). Or perhaps one could have a hash (e.g.  %x) of
       images... the only limit is memory!

       perlDL variables support a range of data types - arrays can be bytes,
       short integers (signed or unsigned), long integers, floats or double
       precision floats.

       Usage

       PerlDL is loaded into your perl script using this command:

        use PDL;  # in perl scripts: use the standard perlDL modules

       There are also a lot of extension modules, e.g.  PDL::Graphics::TriD.
       Most of these (but not all as sometimes it is not appropriate) follow a
       standard convention. If you say:

        use PDL::Graphics::TriD;

       You import everything in a standard list from the module. Sometimes you
       might want to import nothing (e.g. if you want to use OO syntax all the
       time and save the import tax). For these you say:

        use PDL::Graphics::TriD '';

       And the blank quotes '' are regonised as meaning 'nothing'. You can
       also specify a list of functions to import in the normal Perl way.

       There is also an interactive shell, "perldl", see perldl.

       To create a new PDL variable

       Here are some ways of creating a PDL variable:

        $a = pdl [1..10];             # 1D array
        $a = pdl (1,2,3,4);           # Ditto
        $b = pdl [[1,2,3],[4,5,6]];   # 2D 3x2 array
        $b = pdl 42                   # 0-dimensional scalar
        $c = pdl $a;                  # Make a new copy

        $d = byte [1..10];            # See "Type conversion"
        $e = zeroes(3,2,4);           # 3x2x4 zero-filled array

        $c = rfits $file;             # Read FITS file

        @x = ( pdl(42), zeroes(3,2,4), rfits($file) ); # Is a LIST of PDL variables!

       The pdl() function is used to initialise a PDL variable from a scalar,
       list, list reference or another PDL variable.

       In addition all PDL functions automatically convert normal perl scalars
       to PDL variables on-the-fly.

       (also see "Type Conversion" and "Input/Output" sections below)

       Arithmetic (and boolean expressions)

        $a = $b + 2; $a++; $a = $b / $c; # Etc.

        $c=sqrt($a); $d = log10($b+100); # Etc

        $e = $a>42; # Vector conditional

        $e = 42*($a>42) + $a*($a<=42); # Cap top

        $b = $a->log10 unless any ($a <= 0); # avoid floating point error

        $a = $a / ( max($a) - min($a) );

        $f = where($a, $a > 10); # where returns a piddle of elements for
                                 # which the condition is true

        print $a; # $a in string context prints it in a N-dimensional format

       (and other perl operators/functions)

       When using piddles in conditional expressions (i.e. "if", "unless" and
       "while" constructs) only piddles with exactly one element are allowed,
       e.g.

        $a = pdl (1,0,0,1);
        print "is set" if $a->index(2);

       Note that the boolean operators return in general multielement piddles.
       Therefore, the following will raise an error

        print "is ok" if $a > 3;

       since "$a > 3" is a piddle with 4 elements. Rather use all or any to
       test if all or any of the elements fulfill the condition:

        print "some are > 3" if any $a>3;
        print "can't take logarithm" unless all $a>0;

       There are also many predefined functions, which are described on other
       manpages. Check PDL::Index.

       Matrix functions

       'x' is hijacked as the matrix multiplication operator. e.g.  "$c = $a x
       $b";

       perlDL is row-major not column major so this is actually "c(i,j) =
       sum_k a(k,j) b(i,k)" - but when matrices are printed the results will
       look right. Just remember the indices are reversed.  e.g.:

        $a = [                   $b = [
              [ 1  2  3  0]            [1 1]
              [ 1 -1  2  7]            [0 2]
              [ 1  0  0  1]            [0 2]
             ]                         [1 1]
                                      ]

        gives $c = [
                    [ 1 11]
                    [ 8 10]
                    [ 2  2]
                   ]

       Note: transpose() does what it says and is a convenient way to turn row
       vectors into column vectors. It is bound to the unary operator '~' for
       convenience.

       How to write a simple function

        sub dotproduct {
            my ($a,$b) = @_;
            return sum($a*$b) ;
        }
        1;

       If put in file dotproduct.pdl would be autoloaded if you are using
       PDL::AutoLoader (see below).

       Of course, this function is already available as the inner function,
       see PDL::Primitive.

       Type Conversion

       Default for pdl() is double. Conversions are:

        $a = float($b);
        $c = long($d);   # "long" is generally a 4 byte int
        $d = byte($a);

       Also double(), short(), ushort().

       These routines also automatically convert perl lists to allow the con-
       venient shorthand:

        $a = byte [[1..10],[1..10]];  # Create 2D byte array
        $a = float [1..1000];         # Create 1D float array

       etc.

       Piddles and boolean expressions


       Printing

       Automatically expands array in N-dimensional format:

        print $a;

        $b = "Answer is = $a ";

       Sections

       PDL has very powerful multidimensional slicing and sectioning opera-
       tors; see the PDL::Slices(3) man page for details; we'll describe the
       most imporant one here.

       PDL shows its perl/C heritage in that arrays are zero-offset.  Thus a
       100x100 image has indices "0..99,0..99".  (The convention is that the
       center of pixel (0,0) is at coordinate (0.0,0.0). All PDL graphics
       functions conform to this definition and hide away the unit-offsetness
       of, for example, the PGPLOT FORTRAN library.

       Following the usual convention coordinate (0,0) is displayed at the
       bottom left when displaying an image. It appears at the top left when
       using ""print $a"" etc.

       Simple sectioning uses a syntax extension to perl, PDL::NiceSlice, that
       allows you to specify subranges via a null-method modifier to a PDL:

         $b = $a->($x1:$x2,$y1:$y2,($z1)); # Take subsection

       Here, $a is a 3-dimensional variable, and $b gets a planar cutout that
       is defined by the limits $x1, $x2, $y1, $y2, at the location $z1.  The
       parenthesis around $z1 cause the trivial index to be omitted -- other-
       wise $b would be three-dimensional with a third dimension of order 1.

       You can put PDL slices on either side of the elementwise-assignment
       operator ".=", like so:

         # Set part of $bigimage to values from $smallimage
         $bigimage->($xa:$xb,$ya:$yb) .= $smallimage;

       Some other miscellany:

        $c  = nelem($a); # Number of pixels

        $val = at($object, $x,$y,$z...)    # Pixel value at position, as a perl scalar
        $val = $object->at($x,$y,$z...)    # equivalent (method syntax OK)

        $b = xvals($a); # Fill array with X-coord values (also yvals(), zvals(),
                        # axisvals($x,$axis) and rvals() for radial distance
                        # from centre).

       Input/Output

       The "PDL::IO" modules implement several useful IO format functions.  It
       would be too much to give examples of each so you are referred to the
       individual manpages for details.

       PDL::IO::Misc
               Ascii, FITS and FIGARO/NDF IO routines.

       PDL::IO::FastRaw
               Using the raw data types of your machine, an unportable but
               blindingly fast IO format. Also supports memory mapping to con-
               serve memory as well as get more speed.

       PDL::IO::FlexRaw
               General raw data formats.

       PDL::IO::Browser
               A Curses browser for arrays.

       PDL::IO::Pnm
               Portaple bitmap and pixmap support.

       PDL::IO::Pic
               Using the previous module and netpbm, makes it possible to eas-
               ily write GIF, jpeg and whatever with simple commands.

       Graphics

       The philosophy behind perlDL is to make it work with a variety of
       existing graphics libraries since no single package will satisfy all
       needs and all people and this allows one to work with packages one
       already knows and likes.  Obviously there will be some overlaps in
       functionality and some lack of consistency and uniformity. However this
       allows PDL to keep up with a rapidly developing field - the latest PDL
       modules provide interfaces to OpenGL and VRML graphics!

       PDL::Graphics::PGPLOT
           PGPLOT provdes a simple library for line graphics and image dis-
           play.

           There is an easy interface to this in the internal module
           PDL::Graphics::PGPLOT, which calls routines in the separately
           available PGPLOT top-level module.

       PDL::Graphics::IIS
           Many astronomers like to use SAOimage and Ximtool (or there deriva-
           tions/clones). These are useful free widgets for inspection and
           visualisation of images. (They are not provided with perlDL but can
           easily be obtained from their official sites off the Net.)

           The PDL::Graphics::IIS package provides allows one to display
           images in these ("IIS" is the name of an ancient item of image dis-
           play hardware whose protocols these tools conform to.)

       Karma
           The PDL::Graphics::Karma module provides an interface to the Karma
           visualisation suite. This is a set of GUI applications which are
           specially designed for visualising noisy 2D and 3D data sets.

       PDL::Graphics::TriD
           See PDL::Graphics::TriD (the name sucks...).  this is a collection
           of 3D routines for OpenGL and (soon) VRML and other 3D formats
           which allow 3D point, line, and surface plots from PDL.

       Autoloading

       See PDL::AutoLoader. This allows one to autoload functions on demand,
       in a way perhaps familiar to users of MatLab.

       One can also write PDL extensions as normal Perl modules.

       perldl shell

       The perl script "perldl" provides a simple command line - if the latest
       Readlines/ReadKey modules have beeen installed "perldl" detects this
       and enables command line recall and editing. See the manpage for
       details.

       e.g.:

        jhereg% perldl
        perlDL shell v1.30
         PDL comes with ABSOLUTELY NO WARRANTY. For details, see the file
         'COPYING' in the PDL distribution. This is free software and you
         are welcome to redistribute it under certain conditions, see
         the same file for details.
        ReadLines enabled
        Reading PDL/default.perldlrc...
        Found docs database /home/kgb/soft/dev/lib/perl5/site_perl/PDL/pdldoc.db
        Type 'help' for online help
        Type 'demo' for online demos
        Loaded PDL v2.005
        perldl> $x = rfits 'm51.fits'
        BITPIX =  16  size = 65536 pixels
        Reading  131072 bytes
        BSCALE = 1.0000000000E0 &&  BZERO = 0.0000000000E0

        perldl> imag $x
        Loaded PGPLOT
        Displaying 256 x 256 image from 24 to 500 ...

       You can also run it from the perl debugger ("perl -MPDL -d -e 1") if
       you want.

       Miscellaneous shell features:

       p   The shell aliases "p" to be a convenient short form of "print",
           e.g.

              perldl> p ones 5,3
              [
               [1 1 1 1 1]
               [1 1 1 1 1]
               [1 1 1 1 1]
              ]

       Initialization
           The files "~/.perldlrc" and "local.perldlrc" (in the current direc-
           tory) are sourced if found. This allows the user to have global and
           local PDL code for startup.

       Help
           Type 'help'! One can search the PDL documentation, and look up doc-
           umentation on any function.

       Escape
           Any line starting with the "#" character is treated as a shell
           escape. This character is configurable by setting the perl variable
           $PERLDL_ESCAPE. This could, for example, be set in "~/.perldlrc".

       Overload operators

       The following builtin perl operators and functions have been overloaded
       to work on PDL variables:

        + - * / > < >= <= << >> & | ^ == != <=> ** % ! ~
        sin log abs atan2 sqrt cos exp

       [All the unary functions (sin etc.) may be used with inplace() - see
       "Memory" below.]

       Object-Orientation and perlDL

       PDL operations are available as functions and methods.  Thus one can
       derive new types of object, to represent custom data classes.

       By using overloading one can make mathematical operators do whatever
       you please, and PDL has some built-in tricks which allow existing PDL
       functions to work unchanged, even if the underlying data representation
       is vastly changed!  See PDL::Objects

       Memory usage and references

       Messing around with really huge data arrays may require some care.
       perlDL provides many facilities to let you perform operations on big
       arrays without generating extra copies though this does require a bit
       more thought and care from the programmer.

       NOTE: On some most systems it is better to configure perl (during the
       build options) to use the system "malloc()" function rather than perl's
       built-in one. This is because perl's one is optimised for speed rather
       than consumption of virtual memory - this can result in a factor of two
       improvement in the amount of memory storage you can use.  The Perl mal-
       loc in 5.004 and later does have a number of compile-time options you
       can use to tune the behaviour.

       Simple arithmetic
           If $a is a big image (e.g. occupying 10MB) then the command

            $a = $a + 1;

           eats up another 10MB of memory. This is because the expression
           "$a+1" creates a temporary copy of $a to hold the result, then $a
           is assigned a reference to that.  After this, the original $a is
           destroyed so there is no permanent memory waste. But on a small
           machine, the growth in the memory footprint can be considerable.
           It is obviously done this way so "$c=$a+1" works as expected.

           Also if one says:

            $b = $a;     # $b and $a now point to same data
            $a = $a + 1;

           Then $b and $a end up being different, as one naively expects,
           because a new reference is created and $a is assigned to it.

           However if $a was a huge memory hog (e.g. a 3D volume) creating a
           copy of it may not be a good thing. One can avoid this memory over-
           head in the above example by saying:

            $a++;

           The operations "++,+=,--,-=", etc. all call a special "in-place"
           version of the arithmetic subroutine. This means no more memory is
           needed - the downside of this is that if "$b=$a" then $b is also
           incremented. To force a copy explicitly:

            $b = pdl $a; # Real copy

           or, alternatively, perhaps better style:

            $b = $a->copy;

       Functions
           Most functions, e.g. "log()", return a result which is a transfor-
           mation of their argument. This makes for good programming practice.
           However many operations can be done "in-place" and this may be
           required when large arrays are in use and memory is at a premium.
           For these circumstances the operator inplace() is provided which
           prevents the extra copy and allows the argument to be modified.
           e.g.:

            $x = log($array);          # $array unaffected
            log( inplace($bigarray) ); # $bigarray changed in situ

           WARNINGS:

           1   The usual caveats about duplicate references apply.

           2   Obviously when used with some functions which can not be
               applied in situ (e.g. "convolve()") unexpected effects may
               occur! We try to indicate "inplace()"-safe functions in the
               documentation.

           3   Type conversions, such as"float()", may cause hidden copying.

       Ensuring piddleness

       If you have written a simple function and you don't want it to blow up
       in your face if you pass it a simple number rather than a PDL variable.
       Simply call the function topdl() first to make it safe. e.g.:

        sub myfiddle { my $pdl = topdl(shift); $pdl->fiddle_foo(...); ... }

       "topdl()" does NOT perform a copy if a pdl variable is passed - it just
       falls through - which is obviously the desired behaviour. The routine
       is not of course necessary in normal user defined functions which do
       not care about internals.

AUTHOR
       Copyright (C) Karl Glazebrook (kgb AT aaoepp.au), Tuomas J. Lukka,
       (lukka AT husc.edu) and Christian Soeller (c.soeller@auck-
       land.ac.nz) 1997.  Commercial reproduction of this documentation in a
       different format is forbidden.



perl v5.8.8                       2003-05-21                     IMPATIENT(1p)
 

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